I just love hackathons. For those who doesn’t know what a hackathons is, in short; Hackathon is usually a software developers gathering where teams and individuals create something from scratch before the hackathon ends. It usually lasts 12 to 24 hours. And why I love it so much? I learn something new each time I attend a hackathon; I set a goal to complete the project on time; and all that by hanging out with the like-minded people. Love it!

A month ago, WhoHack (WhoAPI startup) team went to Osijek to OSChackathon #2. We have built something amazing and even too ambitious. We created a car racing game built on these technologies: Objective C (iOS App), node.js/socket.io (for multiplayer), HTML5 (front-end game engine). Too bad I can’t show you, haven’t record it yet. It requires few people to demonstrate :) But.. you can watch us presenting it, without a sound and not the best picture quality but hey, at least something: http://www.youtube.com/watch?v=gjGisKZE1DY#t=3124s

My latest adventure was at the local’s 10 people (friends) hackathon, officially called HackWorks. Our lead hacker, Damir Sarcevic, had the best project, prepared the grill and fed us all :). I was working on a remake of the game my old game development team and I made, long ago. The game is CaveShip.

You can check the PC original here:
http://generationstars.com/?game=4

Hackathon mobile version, here:
http://budimilic.com/games/caveship/

Open it on you phone in landscape mode and touch the screen to keep the ship up from the gravity pull. If you still want it to try on your PC, press the UP key for the same effect. Game still doesn’t have any game rules like ship energy, level selection, a menu, etc.. I’m happy with the work done.

Check the photo gallery Kornelije Sajler took while working on his project:
http://flickr.com/photos/23706006@N03/sets/72157633879185633/

Next time I’ll try something bit harder. I’ll try to create a remake of Speedy Lander, using Corona engine writing code in Lua. Wish me luck!